Coordinates you can read
Center, extent, rotation, zoom and a precision margin that
tells you how much room is left before double precision starts to show — and past that
point sixteen of the twenty-six built-in families keep going on a perturbed path, where
the cell stops reporting a margin and reads «δ · 10⁻ⁿ»: not the room left, but how far
down the delta it carries reaches. The other ten — Talis, Spider, the four
transcendental families, Magnet I and II, Newton and Nova — and every imported
.frm have no perturbed step to take: there the margin goes on counting
down, and the cell ends at «AT THE LIMIT». Copy the numbers, keep them — or write them
back: the Instruments window (Cmd/Ctrl+K) opens nine boxes you can type into — the
center's two numbers, zoom, rotation, iterations, and four more for the two corners the
view runs between — prints the center in exact fixed point once the view is deep, and
takes a pasted «from (a, b) to (c, d)» apart into its four numbers.
How big this actually is
The scale bar answers in meters: how wide the whole fractal would be,
drawn at the magnification the view is showing on your screen. Go deep enough and the
answer stops being meters, then kilometers, and becomes light years — which is
the only honest way to say what a deep zoom is. Where the system cannot say how dense
the screen is, that line is left out rather than guessed.
Iterations that measure themselves
Iterations are the compute budget, not a color control: the color scale
is a setting of the palette, so raising them adds detail instead of repainting what you
had. The full pass runs up to eight times deeper than the number you choose — the
coarse passes it draws first stay at the base budget — so most of the pixels
that would have been left undecided get their real answer. The ones still undecided when
that budget runs out — it is capped at 200,000 iterations — are not painted over: the map
of where the count stops calls them «budget ran out — unknown», and Glow lights exactly
those. And when a noticeable share of the picture runs past the color scale, the sidebar
says which percentage rather than quietly flattening it.
It knows when to stop
Points inside the set are detected by the cycle their orbit falls into, not
by exhausting the loop. That is what keeps the true interior — which can be 40% of the
image — out of the iteration budget, and what makes the automatic iteration count mean
something: what it counts is the pixels that ran out, no longer drowned in a constant.
The escape data is kept
Which is the whole reason recoloring is instant: a new palette is a
remap of numbers already computed, not a second render. It is also why four of the six
texture sources can be blended live at any zoom depth — the remap reads the results it
kept, not the coordinates, so its cost does not grow as you go down. The other two,
stripe and triangle average, are accumulated along the orbit: switching one on or off
writes a parameter of the fractal, and that recomputes.
The bar along the bottom of the window, actual size.